Showing posts with label Leisure Activities. Show all posts
Showing posts with label Leisure Activities. Show all posts

Tuesday, September 29, 2020

Things to Do - Fall is State Fair Time! - (AgrAbility Virtual State Fair Oct. 1-30)

Two large pumpkins, one orange and one white
Pumpkins at the State Fair


My family always enjoyed going to our State Fair each fall. Perhaps you did too.

Maybe you were a 4-H member, showing off the lamb or rabbit you had raised over the summer. Perhaps you were a baker or gardener and entered several contests. Or you might be the person who wandered through the livestock pavilions and quickly found the food tents to stock up on giant turkey legs, fried butter, and cotton candy.

Whatever your reason, State Fair time has always been fun for all family members.

During the month of October this year, you can attend a Virtual State Fair hosted by AgrAbility.

AgrAbility serves farmers, ranchers, and others who work in production agriculture who have disabilities, functional limitations, or are members of certain minority populations (e.g., African Americans, Native Americans, Hispanic/Latino agricultural workers, and veterans). It also serves their families and the communities they live in, supporting rural America. AgrAbility state projects provide information and resources related to employment, assistive technology, rehabilitation, and caregiver support.

Beginning with an introduction to AgrAbility on Thursday, Oct. 1, the Virtual State Fair schedule includes weekend special topic focus days and reports from various state projects. Daily Virtual State Fair content will be posted on Facebook and Twitter.

Let’s all go to the Virtual State Fair in October!


Sunday, August 30, 2020

Why you should prioritize exercise if you have a chronic disease

Man and woman walking on a hillside in sunlight
Couple walking

Persons with chronic diseases—such as pain in the back or joints, heart disease, asthma, cancer, dementia or diabetes—can gain important health benefits from an exercise program. As always, it is important to consult with your doctor before starting to exercise; ask for advice on what exercises you should be doing and what precautions to take while exercising. The point of exercising when you have a chronic disease is to help you manage your symptoms and improve your overall health. Exercise is medicine!

Types of exercise and their benefits

  • Flexibility exercises increase the range of motion of your joints.
  • Balance and stability exercises help reduce the risk of falls and broken bones.
  • Strength exercises, in addition to obviously improving your strength, aid endurance, making daily activities easier to do. They slow the progression of certain muscular diseases and also stabilize your joints.
  • Aerobic exercises improve heart health and endurance. They also aid in weight loss. Aerobic activities can be done at low- and high-intensity; high-intensity exercise takes less time to achieve exercise goals. You can also alternate low- and high-intensity aerobic exercise; this is called interval training.

Disease-specific benefits of exercise

  • Pain in the back - Low-impact aerobic exercise and core exercises for the abdominal as well as back muscles strengthens muscles around the spine that affect your posture. They increase the endurance of your muscles and improve their function.
  • Arthritis pain in the joints - Specific exercises increase muscle strength around joints, which reduces joint stiffness and pain. Exercise increases the quality of life for persons with arthritis by improving their physical functioning.
  • Heart disease - Exercise benefits include slowing disease progression and remodeling heart muscle damage. Interval training is generally well tolerated by persons with heart disease. Exercise helps people with high blood pressure lower their risk of dying of heart disease, and decreases the risk of heart disease progression.
  • Asthma - Regular exercise controls the frequency and severity of asthma attacks for many individuals.
  • Cancer - Regular exercise lowers your risk of death from breast, prostate, and colorectal cancers. Those recovering from cancer report improved fitness and higher quality of life when they exercise.
  • Dementia - People with higher activity levels have less risk of developing dementia or age-related cognitive impairment. For people who have dementia, exercise has been shown to improve cognition.
  •  Diabetes - Exercise works well to increase the effectiveness of insulin in lowering blood sugar levels in persons with Type 1 diabetes. It also increases your energy and helps you lose weight. For persons with Type 2 diabetes, exercise decreases the risk of dying from heart disease.

Safety Precautions

While your doctor will discuss this with you as you plan your exercise program, here are a few safety tips to keep in mind. Your doctor may refer you to a physical or occupational therapist to help you design a safe exercise plan.

Finding time to exercise

Your exercise goal is 30 minutes of moderate intensity activity at least 5 days a week. Especially when just beginning an exercise program, it can be difficult to fit it into your daily schedule. Most likely this is a motivational challenge, so put exercise sessions on your calendar! Activities that appear as part of your formal daily plan are more likely to get done. You can also put “exercise” on your daily TO DO list; it feels good to cross that one off.

Getting started

Your doctor will help you create a plan with a starting point and a goal for exercise. Especially if you have not been active in a while, it is important to start an exercise program slowly and build up the length and intensity gradually. Remember, any activity is healthier than none at all. Sit less and move more; even an hour total a week is beneficial.

The best news is that you don’t need to set aside a full hour for a complete workout. Research has shown that exercising in short bursts works as well. Start with small sessions a few times a day, and soon you will be meeting your exercise goal and improving your overall health and wellbeing.

Staying motivated

Your doctor may recommend exercise programs for persons with your condition that are run by a local hospital or health club. Some insurance plans support these organized exercise programs.

Exercising with a friend can help you stick to your routine. So can choosing activities that are fun for you, and adding in additional enjoyable physical activities such as an occasional hike. It is OK to take an “exercise vacation” for a day, but try to get back on track the next day.

The most important exercise advice is to set realistic goals given your current health condition. Be sure to celebrate your successes as you reach health improvement milestones.


Saturday, July 18, 2020

Things to do - ASL and/or text guided affirmations and meditations

Picture of a woman meditating in a garden
A woman meditating in a garden


Video link selections of ASL and/or text guided affirmations and meditations

Compiled by HannahFeralCat, Virtual Ability member.

Instructions:  Skip or close advertisements when allowed. Use this list to find the videos that best suit your listening, practicing and time preferences. Other notecard topics in this series note closed captioning, CC.


“Waves - ASL Guided Meditation”
by Matt Reinig (10 minutes) ASL meditation, CC
https://youtu.be/JyoR2BHI2Zc


“Rays of Gratitude - ASL Guided Meditation”
by Matt Reinig (4 minutes) ASL meditation, CC
https://youtu.be/lhC2YF46Yh4


“Letting Go of Tension - ASL Guided Meditation”
by Matt Reinig (6 minutes) ASL, CC, meditation
https://youtu.be/HE9jUqckcBQ


“EVERYTHING IS OK - Visual Zen”
by Matt Reinig (2 minutes) ASL, text in video
https://youtu.be/bOqnP-0-9X0


“Observe the Energy Within”
by Matt Reinig (4 minutes) ASL
https://youtu.be/SzqQJetjRL4


“Letting Go of Your Chains (ASL Guided Meditation)”
by Matt Reinig (12 minutes) ASL, text in video
https://youtu.be/fxI1F7E45ek


“Be at Peace”
by Matt Reinig (2 minutes) ASL
https://youtu.be/Y2M_WejUD5M


“ASL Guided Meditation - Mindful Drinking”
by Matt Reinig (11 minutes) ASL meditation, CC
https://youtu.be/2udPD0NYRVo


“5 Minute ASL Guided Meditation #1”
by Matt Reinig (7 minutes) ASL meditation, CC
https://youtu.be/01im3WZg4dw


“SLOW DOWN - Mindful Minute”
by Matt Reinig (1 minute) ASL
https://youtu.be/wZGIE7_-mYI


“Where Do You Stand - Mindful Minute”
by Matt Reinig (2 minutes) ASL
https://youtu.be/-S0d2hnWNRY


“DEAF Affirmation & Selbstbejahung ICH = JA!”<
by Yoga Massage (4 minutes) sign, text in video, CC
https://youtu.be/pfDrLeTn5rc


“DEAF Yoga - 10 Min Meditation - Entspanne dich JETZT/Relax NOW - Yoga Massage Betty Schätzchen”
by Yoga Massage (10 minutes) sign, text in video
https://youtu.be/CBLNY-a7Oco


“Guided Meditation for the Hearing Impaired & Deaf Community - Detachment from Over-Thinking”
by Michael Sealey (27 minutes) text in video
https://youtu.be/bANEAaBqjG0


“Affirmation”
by Jessica vonGarrel (5 minutes) ASL, text in video, music, singing
https://youtu.be/8PfUcY1V4f0


“2015 Deaf Can Do It Motivational Message”
by Illinois Service Resource Center (2 minutes) ASL, text in video, music
https://youtu.be/YNO6x5ekFC0


“Guided Meditation for Hearing Impaired”
by Annie Borg (6 minutes) text in video
https://youtu.be/q09x8zg85L0


“Meditation and Mindfulness for Deaf People”
by Move and Nourish (10 minutes) text in video
https://youtu.be/2tjMHcLdXiE


Sunday, June 7, 2020

Things to Do with Your Friends – Victorian Parlor Games

Chess board with dominoes next to it


With the loosening of some COVID-19 restrictions, some of us can now visit in small groups of family and friends. Here are some fun and silly games that were played at gatherings in the parlors of homes during the Victorian time period. You probably already know how to play Charades and Blind Man’s Buff, so those won’t be described here. But do give the following games a try.

Squeak Piggy Squeak
This was a popular variation of Blind Man’s Buff. One person is the Farmer, the others are Piggies. The Piggies sit in a circle with the Farmer in the center. The Farmer sits on a pillow or large cushion. The Farmer is blindfolded and spun around two or three times.

The Farmer picks up the pillow and goes over to one of the Piggies. He puts the pillow on the PIggie’s lap. The Farmer must sit on the pillow without touching the Piggie with his (or her) hands. This is to maintain the anonymity of the Piggies.

When the Farmer is sitting, he says “Squeak, piggie, squeak.” The Piggie then makes squeaking sounds. The farmer has to identify the Piggie. If the Farmer is correct, the identified Piggie changes places with the Farmer. While the new Farmer is being blindfolded and spun around, the other Piggies can change places.

If the Farmer is unable to identify the Piggie, he must return to the center with his pillow to be spun around again. The Piggies can change places.

The Minister’s Cat
The first person chooses a letter of the alphabet and describes the cat with an adjective beginning with that letter. For instance, for the letter B: “The minister’s cat is a beautiful cat.”

The next person has to use a different adjective starting with the same letter, for example: “The minister’s cat is a belligerent cat.” The game continues until someone can’t think of an appropriate adjective. Then they get to choose another letter to start the game over.

Lookabout
A small object is selected and shown to all players. One person stays in the room and everyone else leaves. The remaining person places the object somewhere unobtrusive. It must remain in view, but can be placed higher or lower than eye level, and can be placed with other objects.

The other players return and look around to find the object. When they find the object, they should continue to pretend to look around a little, then sit down so as not to give away the location. The game continues until the next-to-last player finds the item and sits down. Then the remaining player is the one who gets to hide the object for the next game play.

Forfeits
One person is chosen as the Judge, and leaves the room. The other players put a small personal item (a piece of jewelry or something from their pocket or purse, or a shoelace or necktie) into a box. The Judge is then invited into the room.

The Judge selects an item from the box and describes it. The owner of the item must identify himself. The Judge then sets a forfeit, something either amusing or embarrassing that must be done in order to reclaim the object. If the owner of the item refuses to do the forfeit, the Judge gets to keep the item.

Forfeits could be actions such as to sing a song, tell a story, make 3 people laugh, yawn until someone else yawns, hop around the circle on one foot, rub your head while patting your stomach, tell something embarrassing that happened to you, or say “red lorry yellow lorry” five times fast. (Remember the ages of players involved, and don’t make the forfeits inappropriate!)

A variation is to have the Judge guess the owner of the item. If guessed correctly, the owner pays a forfeit before getting the item back. If guessed incorrectly, the item is returned without forfeit.

Dictionary
Every player uses a dictionary to write down a word nobody else is likely to know. They then write the correct definition in simple terms, and two incorrect but plausible definitions. The words and potential definitions are read aloud.,

Example: Nudiustertian
A) person who likes to be nude
B) the day before yesterday
C) a slug-like marine animal with gills
(B is Correct.)

You earn points for getting the correct definition for the words you did not look up. The person with the most points at the end is the winner.

The Sculptor
One person is chosen to be the sculptor. All the others stand still while the Sculptor walks around and positions everyone into silly poses. Players are not allowed to laugh, smile, or move.

The first person to break the statue role changes places with the Sculptor and resumes positioning the others. Play until everyone has had a chance to be the Sculptor.

Change Seats!
This is sort of like musical chairs. All but one player sit in a circle of chairs, with “It” standing in the center of the circle. “It” chooses someone in the circle and asks him or her, “Do you love your neighbor?”

If the answer given is “No,” then the people on either side must get up and exchange seats while “It” tries to sit down on one of the vacated chairs.

If the answer given is “Yes, but I don’t love people who [and then list some characteristic that pertains to two or more other players, such as “have brown hair,” or “is wearing a sweater”],” then everyone with that characteristic must get up and exchange chairs while “It” tries to sit on a vacated chair.
If “It” manages to sit in an open chair, the person left standing becomes “It” for the next round.

Fruit Bowl
This is another game similar to musical chairs, appropriate for larger groups. Everyone including the designated first “It” draws the name of a fruit (apple, blueberry, pear, etc.) out of a hat. Be sure there are more than one of each named fruit and that the number of slips matches the number of players.

“It” calls out the name of a fruit. Players who have chosen that fruit must stand and switch seats while “It” tries to sit on one of the vacated chairs. The last person standing becomes “It” for the next round.

The Laughing Game
This must be done with a straight face. The first players says “ha.” The second player says “ha ha.” The third player says “ha ha ha,” and so forth. The first person to smile or laugh is out of the game and the game begins again.

Elephant’s Foot Umbrella Stand
This item may have been more recognizable in the Victorian time period, but the game is fun in modern times. The leader thinks of a rule (for example, the item’s name must end in the letter D, or the item must be made from animal skin) and says “I went to the store and bought an elephant’s foot umbrella stand.” The other players tell what they bought at the store and the leader responds with hints to help them guess the rule.

For example, if the rule chosen by the leader was that the item must be made from animal skin, a player might say, “I went to the store and bought a diamond.” The leader would say, “Sorry, they are all out of diamonds.” (However, if the rule was that the words had to end in the letter D, the leader says, “Good shopping.”)

If a player guessed, “I went to the store and bought a coonskin cap,” the leader would say “Good shopping” for the animal skin rule, but “They were all out of coonskin caps” for the ends-in-D rule.

The first person to correctly guess the leader’s rule becomes the leader for the next round of play.

Wink Wink Murder
This works well with a larger group. Use a deck of cards or some other means to identify two people anonymously, one to become the Murderer who does not reveal this, and the other to become the Detective, who declares his or her role.

The group mingles. When the Murderer makes eye contact with someone and winks at them, that person must slump down and remain as if dead.

The Detective attempts to identify the Murderer.

Are you there, Moriarty?
This game may be the strangest of all. No idea how it got its name.

Two players lie on the floor, blindfolded, aligned head to head with feet pointing away from each other. There should be about an arm’s length between their heads. Both players hold rolled-up newspapers.

One player asks, “Are you there, Moriarty?” The other answers, “Yes!”

Then the battle begins as they attempt to swat each other with their rolled-up newspaper. Both players are allowed to roll around to escape their opponent’s flailing blows.