Virtual Ability Presents
the 10th Annual Mental Health Symposium
“Mental Health in Trying Times”
Friday, April 16, 2021
Sojourner Auditorium,
Virtual Ability Island
In Second Life
http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23
The 10th annual Mental Health Symposium will take place in Virtual Ability’s Sojourner Auditorium, on Virtual Ability island on Friday, April 16, 2021. There is no charge to attend.
The theme of this Symposium is “Mental Health in Trying Times.” Our international group of presenters will offer a wide interpretation of the theme, based on their interests and academic backgrounds.
The Symposium will take place in the virtual world of Second Life, at the Sojourner Auditorium on Virtual Ability island. The SLURL for the auditorium is: http://maps.secondlife.com/secondlife/Virtual%20Ability/53/172/23. (You can create a free Second Life account through Virtual Ability’s Sign-Up Portal (https://virtualability.org/second-life-signup/), entering at the beginning of our New Resident Orientation Course. You can then post the auditorium’s SLURL into Nearby Chat, click the green underlined link, and teleport to the auditorium.)
Virtual Ability hosts this annual Symposium to share information about mental health and mental disabilities with the general population. Within our cross-disability community we have members who deal with a variety of mental health issues. Not only is this an opportunity for our community members to learn more about topics related to mental health from experts they probably would not have a chance to meet otherwise, it allows the general public to attend a professional conference at no cost.
Below is the full schedule for the conference.
Mental Health Symposium 2021 Schedule of Events
April 16, 2021. All times are in SLT/PST.
Showing posts with label Mental Health Symposium. Show all posts
Showing posts with label Mental Health Symposium. Show all posts
Wednesday, April 7, 2021
Mental Health Symposium, Friday, April 16, 2021, “Mental Health in Trying Times”
Saturday, May 30, 2020
Mental Health Mini Film Festival #4 of 4: “A Brilliant Madness: John Nash”
What: Mental Health Mini Film Festival
When: May 31 - June 8
- We will view each film together, commenting throughout in text chat. Then we will discuss when we are all done viewing. Each film is Closed Captioned.
Fourth and Final Entry!
What: “A Brilliant Madness: John Nash”
When: Monday, June 8, 11:30am SLT
Where: Blue Orchid Cabana Classroom, Virtual Ability island
- John Nash was a young and brilliant mathematician whose theoretical discoveries have applications in many fields. This documentary follows the life of Nash, the exceptional mathematician who won the Nobel Prize in Economics in 1994 for his work despite having severe mental illness. You may recall part of his story from the movie “A Beautiful Mind.”
Mental Health Mini Film Festival #3 of 4: “Overpill”
What: Mental Health Mini Film Festival
When: May 31 - June 8
- We will view each film together, commenting throughout in text chat. Then we will discuss when we are all done viewing. Each film is Closed Captioned.
Third Entry!
What: “Overpill”
When: Thursday, June 4, noon SLT
Where: Blue Orchid Cabana Classroom, Virtual Ability island
- This documentary highlights the effects of Big Pharma and its interests in treating (but not curing) mental illness. The pharmaceutical industry has capitalized on the public's awareness of mental illnesses to sell medications with known severe side effects and the danger of addiction.
Mental Health Mini Film Festival #2 of 4: “Bedlam: The history of Bethlem Hospital”
What: Mental Health Mini Film Festival
When: May 31 - June 8
- We will view each film together, commenting throughout in text chat. Then we will discuss when we are all done viewing. Each film is Closed Captioned.
Second Entry!
What: “Bedlam: The history of Bethlem Hospital”
When: Monday, June 1, 2pm SLT
Where: Blue Orchid Cabana Classroom, Virtual Ability island
- This film documents the infamous psychiatric facility through archaeology and the research of psychiatric historians. Skeletons in a graveyard under the streets of London and antique texts help us understand the cruel and inhumane treatments of persons who may (or may not) have been mentally ill that were common from the 1600s up into modern times.
Mental Health Mini Film Festival #1 of 4: “Demi Lovato: Simply Complicated”
What: Mental Health Mini Film Festival
When: May 31 - June 8
- We will view each film together, commenting throughout in text chat. Then we will discuss when we are all done viewing. Each film is Closed Captioned.
First Up!
What: “Demi Lovato: Simply Complicated”
When: Sunday, May 31, 7am SLT
Where: Blue Orchid Cabana Classroom, Virtual Ability island
- Demi Lovato is a singer, actress, and TV personality. She acted as a child on Barney and Friends, then in some Disney movies. Now she has released several popular studio albums. This film is a personal look at the star's life including her experience with an eating disorder, bipolar disorder, and addiction.
Saturday, May 23, 2020
Things To Do - "Mental Health in Second Life: Then and Now" and Mindful Cove Open House
What: Mental Health in Second Life: Then and Now
Who: Avalon Birke
When: Sunday May 24, 10am SLT
Where: Mindful Cove Amphitheater
- Mindful Cove is a new Second Life Community Gateway with a focus on mental health and emotional wellbeing. We offer a vast amount of related resources, developed and curated by real life mental health clinicians. And because we know that play is good for our brains, there are dozens of fun activities, from horseback riding, golf, fishing, dancing, and much more. Ready to relax? We have three levels of meditation, yoga, exercise, and self-study areas...even a Rainbow Bridge to honor lost pets.
- Visitors can go on a guided waking tour, visit with Dr. Birke and our staff of volunteers, gather mental health resources in the Library, and watch slide shows about our work in mental health.
- Presenter bio: Avalon Birke is a licensed Marriage and Family Therapist in real life, holds two Masters degrees, and a PhD in Cognitive Studies. She has spent the last 13 years working on a wide variety of mental health-related projects in Second Life.
Sunday, May 17, 2020
Things To Do - Mental Health Un-Conference, Week of May 25, 2020
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| Mental Health Un-Conference |
All presentations are presented in voice and text simultaneously for maximum accessibility.
This event is part of Virtual Ability's 2020 Mental Health Un-Conference.
What: The Yellow Wallpaper
Who: Read aloud by John Laughing
When: Monday May 25, 1pm SLT
Where: Cape Serenity Library patio
- "The Yellow Wallpaper" is a short story originally published in 1892. It is considered an important early feminist work. The story tells about a woman (who would now have a diagnosis of postpartum depression) who is treated as was typical in the 19th century for "female hysteria."
- Presenter bio: John Laughing is enjoying his time in Second Life. He attends classes and events, and is learning to build and script.
Things To Do - Mental Health Un-Conference, Week of May 18, 2020
All presentations are presented in voice and text simultaneously for maximum accessibility.
This event is part of Virtual Ability's 2020 Mental Health Un-Conference.
What: Coping with our avatars, and the people behind them
Who: Dr. Nick Bowman
When: Monday May 18, 11am-1pm SLT
Where: Yellow Hibiscus Cabana, Virtual Ability, Second Life
- A growing body of research has shown that technology users have varied social relationships with their avatars. These relationships range from asocial "Object" orientations in which avatars are nothing more than pixels, to "Me" orientations in which avatars are a true representation of ourselves in a digital world, to "Other" orientations in which avatars represent a companion in the virtual space. Research even shows "Symbiote" orientations in which users blend pieces of themselves with pieces of their avatar as a way to work through uncertainty. These relations are already dynamic and complex during somewhat routine online engagement. In the face of COVID-19 in which many around the world are becoming increasingly exposed to and reliant on online interactions, we might wonder if and how we are shifting our relationships with our avatars as a way to cope with the sudden influx of so many social others online. Following a brief presentation on user-avatar relationships, Dr. Nick Bowman will lead an open dialogue focused on how the relationships we form with our avatars might be affected by the relationships we form and foster with other users.
- Nick Bowman (PhD, Michigan State University) is an Associate Professor in the College of Media and Communication at Texas Tech University, where he researches the cognitive, emotional, physical, and social demands of interactive media such as video games and virtual reality. He has published over 80 manuscripts in academic journals and is a regular speaker on issues of media psychology and mass communication research. He is the incoming editor of Journal of Media Psychology and just recently completed a J. William Fulbright research and teaching fellowship at the National Chengchi University in Taiwan.
What: Research in Online Communities: An interactive workshop on privacy and human subjects research considerations
Who: Dr. Michelle Colder Carras
When: Wednesday May 20, 1pm SLT
Where: Yellow Hibiscus Cabana Classroom, Virtual Ability island
- Belonging to an online community can be good for your health, especially if you have a disability, but do you know the implications for your privacy? What are your thoughts and opinions about health research being conducted within online communities? How can we balance protecting health information that people share with the realities of public spaces that are accessible with only a few clicks? Join Dr. Michelle Colder Carras, a health researcher specializing in video games, online communities, and health research for a frank discussion. Questions to think about in advance are posted here. You can write out your thoughts to share during the discussion. Notes from the discussion will be used to inform designs and ethical protocols for research in online communities.
- Presenter bio: Dr. Michelle Colder Carras is a public mental health scientist and informaticist at Johns Hopkins Bloomberg School of Public Health who specializes in normative and problematic media and technology use. Her most recent work has focused on how commercial video games and gaming communities can be useful for mental health and suicide prevention. She is a gamer, a mother, a hiker, and a person with bipolar disorder. You can find more information on her website, https://mcoldercarras.com/.
What: Virtual Worlds, Real Healing for PTSD
Who: Anya Ibor/Colleen M. Crary
When: Thursday May 21, 1:00 pm
Where: Fearless Nation PTSD Support
- A review of how PTSD symptoms can be negotiated, re-framed, and resolved through virtual world activities, creating resilience in people with post-trauma. Slide show, visual presentation in voice and chat.
- Anya Ibor, Colleen M. Crary, M.A. in RL, is a Ph.D. candidate in Psychology currently editing her research for publication. A BA in Graphic Design from SDSU and Masters in Forensic Psychology from the Chicago school, Colleen has been focused on the efficacy of virtual reality for PTSD care for over 10 years. A PTSD subject matter expert and group facilitator in SL and RL, she works as a consultant in XR (VR, UI, AR) and Cyberpsychology.
Monday, May 11, 2020
Things To Do - Virtual Ability's Mental Health Un-Conference
What: Art & Mental Health
Who: Marylou Goldrosen
When: May 12, 9:00 am
Where: Yellow Hibiscus Cabana, Virtual Ability Island
- Marylou Goldrosen will share images of paintings related to mental health from various times in history. We will learn a bit of history about the artists and their time period.
- In RL, Marylou Goldrosen is Dr. Mary Stokrocki. She is a Distinguished Professor at Arizona State University. She teaches at NonProfit Commons in Second Life at her Art Ark.
What: Mental Health in Poetry
Who: Shyla the Super Gecko
When: May 13, 10:00 am
Where: Cape Serenity Library patio
- Shyla will read poetry by poets with mental illness or on the topic of mental illness or mental health.
- Shyla began writing poetry at a young age, including lyrical expression. She has been the featured reader at poetic venues within Second Life including Sunday Spoken Word and Circe's. Her work has been published in Second Life's REZ Magazine and in the physical world's The Fib Review. Shyla has an installation of her work on Ethnographia Island in Second Life.
What: Ability Strange Days Indeed!
Who: Coughran Mayo
When: May 14, 2:00 pm
Where: Sojourner Auditorium, Virtual Ability
- As with most everything else, the world-wide health crisis is having an impact on alcoholism and other drug addictions. Helping professionals are required to find new ways to reach people in need and deliver services. People are sheltering at home, but liquor stores are still considered “essential businesses” in many places, and sales of alcohol have increased dramatically. Mental health problems are accelerating and many will turn to drugs for relief. The economic impact on non-profit and for-profit treatment programs alike is profound, with experts predicting that 30 – 50% of the traditional treatment providers may not survive the next six months. The potentially large increase in the number of people showing signs of addiction as the crisis progresses, along with the likely reduction in resources available is setting up a crisis of dramatic proportion. What will the future bring?
- Dick Dillon is the man behind the avatar Coughran Mayo. Mr. Dillon has over 30 years of experience in organization management, working with both for-profit and non-profit behavioral health organizations. He is the founder of the Cox CARE Center and co-creator of the Web of Addictions site (one of the first websites to provide accurate information about addiction). As an executive at Preferred Family Healthcare, he created Avatar Assisted Therapy, in which therapeutic interventions are delivered in a virtual environment. He is now CEO of Innovaision LLC, a consulting firm for non-profits wishing to work in virtual worlds.
What: Mental Illness in Literature
Who: Gentle Heron and Draxtor Despres
When: May 15, 6:00 am
Where: Sojourner Auditorium, Virtual Ability
- Draxtor and Gentle, both avid readers, will discuss how mental illness has been portrayed in literature of all varieties. An amazing number of works of literature throughout history deal with various aspects of mental illness. A booklist of recommended readings will be provided.
- Draxtor Despres (Bernard Drax in the physical world) is a German filmmaker, composer, and host of the Second Life Book Club. His recent feature film “Our Digital Selves” documents embodiment and place-making for people with disabilities in virtual worlds. He has been documenting SL via short reportages as the Drax Files since early 2007 and is now a contractor for Linden Lab.
- Gentle Heron (Alice Krueger in the physical world) is President of Virtual Ability, Inc., which is the nonprofit that supports the Virtual Ability community in virtual worlds. She is a former educator and education researcher, sidelined by multiple sclerosis.
Sunday, April 21, 2019
How do you relate to your avatar?
By Dr. Nicholas Bowman
Users of virtual environments interact with the environment and with other users through an avatar that is under their control. The avatar is distinct from, but related to, the user. This creates a complex relationship which the audience members at the Mental Health Symposium will be experiencing during the conference.
Dr. Nicholas Bowman will speak about this relationship from noon to 12:45pm Pacific, Friday April 26. The title of his talk is “How do I relate to me? The emotional demands of our online personae.”
Dr. Bowman is an associate professor at the Interaction Lab of the Department of Communication Studies, West Virginia University (US). He views entertainment technology as a place for learning and community discourse. He researches how communication technology such as video games and social media affects the way we interact.
Dr. Bowman will discuss different mechanisms by which users associate with and understand their on-screen avatars. These different mechanisms might have very different emotional components and outcomes. During the presentation, audience members will be asked to actively share their thoughts and experiences with their own avatars.
For more information about the Mental Health Symposium and the full schedule of sessions:
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| Dr. Nicholas Bowman |
Dr. Nicholas Bowman will speak about this relationship from noon to 12:45pm Pacific, Friday April 26. The title of his talk is “How do I relate to me? The emotional demands of our online personae.”
Dr. Bowman is an associate professor at the Interaction Lab of the Department of Communication Studies, West Virginia University (US). He views entertainment technology as a place for learning and community discourse. He researches how communication technology such as video games and social media affects the way we interact.
Dr. Bowman will discuss different mechanisms by which users associate with and understand their on-screen avatars. These different mechanisms might have very different emotional components and outcomes. During the presentation, audience members will be asked to actively share their thoughts and experiences with their own avatars.
For more information about the Mental Health Symposium and the full schedule of sessions:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/
Virtual Worlds Serve Military Mental Health Needs
By Dr. Kevin Holloway
Members of the military, both veterans and those in service, and their family members deserve the most effective treatments for deployment- and combat-related PTSD, sleep disorders, depression and suicidal ideation. The Center for Deployment Psychology (CDP) at the Uniformed Services University of the Health Sciences in Bethesda, MD (US) has piloted virtual-worlds based training programs for mental health providers serving this population.
Dr. Kevin Holloway is the Director of Training and Education at the Center for Deployment Psychology. A licensed clinical psychologist, he is particularly interested in technology solutions, including using virtual worlds to improve access to and quality of professional training. Dr. Holloway’s presentation at the Mental Health Symposium, “Virtual World Training for Mental Health Providers,” will be held from 2-3:30pm Pacific on Friday April 26. He will discuss CDP's synchronous and asynchronous Second Life training models and environments, and preliminary outcomes data regarding effectiveness.
Following Q&A will be an opportunity for the audience to tour two of CDP’s Second Life facilities, the Snoozeum and Operation AVATAR. These sites augment live, instructor-led, virtual training workshops for mental health providers learning evidence-based psychotherapies (EBPs) for insomnia and post-traumatic stress disorder (PTSD).
For more information about the Mental Health Symposium and the full schedule of sessions:
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| Dr. Kevin Holloway |
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| A Center for Deployment Psychology Training Facility |
Members of the military, both veterans and those in service, and their family members deserve the most effective treatments for deployment- and combat-related PTSD, sleep disorders, depression and suicidal ideation. The Center for Deployment Psychology (CDP) at the Uniformed Services University of the Health Sciences in Bethesda, MD (US) has piloted virtual-worlds based training programs for mental health providers serving this population.
Dr. Kevin Holloway is the Director of Training and Education at the Center for Deployment Psychology. A licensed clinical psychologist, he is particularly interested in technology solutions, including using virtual worlds to improve access to and quality of professional training. Dr. Holloway’s presentation at the Mental Health Symposium, “Virtual World Training for Mental Health Providers,” will be held from 2-3:30pm Pacific on Friday April 26. He will discuss CDP's synchronous and asynchronous Second Life training models and environments, and preliminary outcomes data regarding effectiveness.
Following Q&A will be an opportunity for the audience to tour two of CDP’s Second Life facilities, the Snoozeum and Operation AVATAR. These sites augment live, instructor-led, virtual training workshops for mental health providers learning evidence-based psychotherapies (EBPs) for insomnia and post-traumatic stress disorder (PTSD).
For more information about the Mental Health Symposium and the full schedule of sessions:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/
Video games, the pluses and minuses
By Dr. Michelle Colder Carras
The Entertainment Software Association’s 2018 Essential Facts About the Computer and Video Game Industry reports that over 150 million Americans play video games, 60% of them playing daily. Video game play has been shown to provide cognitive benefits, improving basic mental abilities such as attention and executive functioning.
However, there is also a negative side to video gaming. In 2018, the World Health Organization (WHO) identified “gaming disorder” in the 11th Revision of its International Classification of Diseases (ICD-11).
Dr. Michelle Colder Carras’s presentation, titled “Video games, social interactions, and mental health: Benefits and problems,” will be the 1-1:45pm (Pacific time) session on Friday, April 26 at Virtual Ability’s annual Mental Health Symposium. Dr. Colder Carras is a public mental health researcher and informaticist who specializes in healthy and problematic media and technology use. Her most recent work has focused on how commercial video games can be useful for suicide prevention and improved mental health.
Dr. Colder Carras will discuss the importance of determining the context of game play in deciding if it is helpful or harmful. She will examine both online and offline social interactions by video gamers, and will discuss both potential therapeutic benefits and problematic issues related to gaming.
For more information about the Mental Health Symposium and the full schedule of sessions:
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Dr. Michelle Colder Carras
|
The Entertainment Software Association’s 2018 Essential Facts About the Computer and Video Game Industry reports that over 150 million Americans play video games, 60% of them playing daily. Video game play has been shown to provide cognitive benefits, improving basic mental abilities such as attention and executive functioning.
However, there is also a negative side to video gaming. In 2018, the World Health Organization (WHO) identified “gaming disorder” in the 11th Revision of its International Classification of Diseases (ICD-11).
Dr. Michelle Colder Carras’s presentation, titled “Video games, social interactions, and mental health: Benefits and problems,” will be the 1-1:45pm (Pacific time) session on Friday, April 26 at Virtual Ability’s annual Mental Health Symposium. Dr. Colder Carras is a public mental health researcher and informaticist who specializes in healthy and problematic media and technology use. Her most recent work has focused on how commercial video games can be useful for suicide prevention and improved mental health.
Dr. Colder Carras will discuss the importance of determining the context of game play in deciding if it is helpful or harmful. She will examine both online and offline social interactions by video gamers, and will discuss both potential therapeutic benefits and problematic issues related to gaming.
For more information about the Mental Health Symposium and the full schedule of sessions:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/
Do teens know when they are bullied on social media?
By Dr. Taaha Shakir
Teens spend a lot of time online, texting and digital messaging each other. Unfortunately, this high level of connectivity can lead to “potentially troubling and nonconsensual exchanges,” according to a recent Pew Research Center. This report states that 59% of US teens have been bullied or harassed online, mainly through name-calling and rumor-spreading. Schools offer lessons on how to handle being bullied. Out-of-school programs, such as the Boy Scouts and Girl Scouts, are equally concerned about the problem of bullying.
The final session of Virtual Ability’s 2019 Mental Health Symposium from 5-5:45pm Pacific time on Friday, April 26 will feature Dr. Taaha Shakir. His talk is titled “Do our adolescents know they are being bullied?” Dr. Shakir is a pediatric hospitalist at Edward Hospital, in Naperville, IL (US).
Dr. Shakir’s current research on the impact of social media on teens assesses the reasons for its negative effects. He fears that the healthcare community has not dealt well with the growth of technology that led to cyberbullying. The goal of his work is to create solutions that will improve teens’ ability to identify and work through stressors in their daily lives and that will assist healthcare providers to identify and support victims of cyberbullying.
For more information about the Mental Health Symposium and the full schedule of sessions:
![]() |
| Dr. Taaha Shakir |
Teens spend a lot of time online, texting and digital messaging each other. Unfortunately, this high level of connectivity can lead to “potentially troubling and nonconsensual exchanges,” according to a recent Pew Research Center. This report states that 59% of US teens have been bullied or harassed online, mainly through name-calling and rumor-spreading. Schools offer lessons on how to handle being bullied. Out-of-school programs, such as the Boy Scouts and Girl Scouts, are equally concerned about the problem of bullying.
The final session of Virtual Ability’s 2019 Mental Health Symposium from 5-5:45pm Pacific time on Friday, April 26 will feature Dr. Taaha Shakir. His talk is titled “Do our adolescents know they are being bullied?” Dr. Shakir is a pediatric hospitalist at Edward Hospital, in Naperville, IL (US).
Dr. Shakir’s current research on the impact of social media on teens assesses the reasons for its negative effects. He fears that the healthcare community has not dealt well with the growth of technology that led to cyberbullying. The goal of his work is to create solutions that will improve teens’ ability to identify and work through stressors in their daily lives and that will assist healthcare providers to identify and support victims of cyberbullying.
For more information about the Mental Health Symposium and the full schedule of sessions:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/
How does participation in a virtual world community help people cope with long term health conditions?
By Evelyn McElhinney Ph.D.
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| Evelyn McElhinney Ph.D. |
Evelyn McElhinney Ph.D., is a Senior Lecturer at Glasgow Caledonian University (Scotland). Her research interests lie in the area of emerging and immersive technologies for health and wellbeing. Her Ph.D. was conducted fully within Second Life and consisted of two studies – one investigating the health literacy skills and practices of people in the social virtual world and the influence on physical world behaviour, and the other investigated the importance of people and place to living and coping with long term conditions in the physical world. She has also taught nurse practitioners within Second Life.
How does participation in a virtual world community help people cope with long term health conditions?
This was the topic of Evelyn McElhinney’s Ph.D. research, conducted in Second Life. Now a Senior Lecturer at Glasgow Caledonian University (Scotland), Dr. McElhinney conducted case studies, social network analyses and focus groups to determine the impact of virtual experiences on physical world behaviors. She also studied health literacy skills and practices within the social virtual world.
Dr. Evelyn McElhinney will present “The importance of positive health assets from participation in 3D social virtual world communities to living and coping with long term conditions in the physical world” at this year’s Mental Health Symposium. Her session will be held from 8:30-9:30am Pacific time on Friday, April 26.
For more information about the Mental Health Symposium and the full schedule of sessions:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/
Are you constantly checking your smartphone?
by Fatemeh Rezaee
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| Fatemeh Rezaee |
Monetizing people’s attention is the business model used by
companies (e.g., Facebook, Google and
Apple) to increase their profits by maximizing the length of time they are able
to keep the attention of users. Attention engineers develop algorithms and
designs that users hooked to their devices even when it is detrimental to their
well-being. They exploit human psychology to create deliberate addiction and
excessive user engagement.
Fatemeh
Rezaee is a Ph.D. candidate at Seoul National University, South
Korea. Her Mental Health Symposium presentation, titled “Designed Addiction,” will be offered from 4-5pm Pacific time on Friday, April 26.
The responses of smartphone companies to criticism of the
addictive and obsessive effects on people using their products include adding
features such as timers (to make users aware of the length of time they spend
on their phones) and a a gray scale screen setting (to make them less appealing
to use).
Ms. Rezaee feels these solutions have not been effective in
addressing the problem of smartphone addiction. She proposes that this is
because of a conflict of interest: reducing attention decreases companies’
profits.
For more information about the Mental Health Symposium and
the full schedule of sessions:
https://virtualability.org/mental-health-symposia/mental-health-symposium-2019/
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